Projects
We use a mixed-methods approach in our research, combining theory with field work and co-design, and controlled studies with in-situ evaluations.
Current projects include:
- Inclusive social play technologies for autistic and neurotypical children
- Inclusive education technologies for blind and sighted children
- Crossmodal correspondences in HCI
- Multisensory Shape-Changing Interfaces
- Cross-sensory social play for the early development of blind and sighted pre-schoolers
- Joint attention in blind and visually impaired children and their sighted peers
- Hybrid technologies for community spaces inclusive of people living with dementia and their social groups
- Olfactory displays in exergames for people with dementia
- Inclusive VR experiences for people living with limb differences
- Synaesthesia in audio-visual digital art practice
- Self-management tools to support patients with Atopic Dermatitis (eczema).
Check example projects below, and our publications page for more project details

Double Empathy in Design
Exploring the concept of the double empathy problem as a lens to design inclusive social play technology between autistic and neurotypical children

Dementia inclusive community spaces
Improving accessibility of community spaces for people living with dementia and their loved ones.

Multisensory Storytelling
Designing multisensroy storytelling for inclusive learning between visually impaired and sighted children

Synaesthesia in Digital Audio-Visual Art
Leveraging synaesthesia in the design of audio-visual technology for art practice

Shape Changing Emotion Correspondences
Exploring correspondences between pneumatically actuated shape changing displays and emotions

Above-neck VR gestures
Investigating accessible above-neck gesture in VR and AR for people with limb differences

Co-designing Shape-Changing Walls
Using Virtual Reality and Co-design to Study the Design of Large-scale Shape-Changing Interfaces

Robots for Inclusive Play
Designing child-robot interaction for inclusive social play between visually impaired and sighted children

Olfaction, Dementia & Exergames
Investigating and Developing Olfactory-Integrated Exergaming for Dementia Rehabilitation

Inclusive EdTech
Leveraging Crossmodal cognition in the design of inclusive education technologies for blind and sighted children in mainstream schools